Ironfell on Android and Nexus 7
Ironfell will be AWESOME on a tablet. I really really want to get it on a tablet. It’s a huge task, rebuilding it as a native app. **BUT** it looks like Flash might just work on the newer tablets, they’re fast enough, and Flash via Adobe Air actually works. So I am going to commit to building a version for the new Nexus 7 tablet.
I’ve kept tablets in mind right from the start. Everything has taken touch screens into account.
I want the people playing on a tablet to have the same experience as people playing on a PC.
The huge issue I have with mobile and tablets is testing. People test their games in a couple of emulators then send them up to the store, and assume everything will be okay. But it never is, stupid silly little things (like a Galaxy S III can’t detect taps to small buttons on the top corners of the screen) can ruin a game.
So… I’ve ordered a Nexus 7 (wooop!) and I will build a version specifically for the Nexus7. Tailoring the button sizes, hex cell size, text size, etc to fit a 7 inch tablet. This version will probably work on all the recent Android devices, but I’m only going to test and support a Nexus7 (for now).
If you work for a large mobile company (cough cough you know who you are) and want to send me one of your phones to test on, I am more than happy to support your phone or tablet as well.
Oh, and it’ll be free. And available to side load.
Comments
Have you thought about monogame? C# is an easy language and you could target all the major platforms with basically the same codebase.
Yup, and Haxe too. But a properly native version will always be faster… and I can build a properly native ios version myself. :)